Well hello there. Welcome back everybody. Ive been away awhile, but I've not been idle! In fact I played my first game of 9th edition 40k. It was also my first outing with the Necrons from the Indomitus box, so I decided to mark the occasion with a fluffy battle report!
Overlord Sekhtep overlooked the vermin's approach, pity mixed with disdain for these savages. Their carmine livery standing out starkly against the grey wasteland of ruination around them, they made the way clumsily through the skeletal remains of the human settlement. For the past chrononal rotation, his legions of the Kheldorahk dynasty had been reclaiming their lost coreworld of Delshenq from the savage human upstarts. The humans arrived when Sekhtep and his legions slept and had spread like a plague until they covered the surface of Delshenq. The invaders were felled quickly and efficiently, their crude settlements scourged and dismantled by swarms of Canoptek machines. That was until these red clad giants arrived. Brutal and eager for battle, these so called Space Marines proved to be adequate at war and had slowed the reclamation of the world. Sekhtep had had enough of the stymied advance and decided to take to the field personally to teach these upstarts how war was made when they were still apes in the tall grass and the stars were young.
So we only played a 500pt game as we were both new-ish with 9th ed. My opponent's list was a pretty brutal looking Blood Angels CQC army. He had:
4 Sanguinary Guard
Death Company Dreadnought
Arrayed against this were the serried ranks of the Kheldorahk Dynasty (using Mephrit rules) composed of:
Overlord with Glaive and Arrow
Chronomancer with Cryptogeometric Adjuster
10 Warriors with Reaper
10 Warriors with Flayer
We played the Outriders mission. I liked this mission as it promotes a multifront fight.
Turn Three saw the beleaguered Warrior unit and Senjut fall back while bringing up the scarabs to engage the Sanguinary Guard. I shot the gauss reaper squad into the sanguinary guard, killing another one and leaving one wound on another, the Overlord descends from his perch after firing his tachyon arrow at the Slam Captain who made his invul save. the scarabs charge in and I use the self destruct stratagem to blow up a base and deal two mortal wounds, bringing the Guard down to its last man. On the Blood Angels' turn, he charges in the Slam Captain killing the remaining flayer Warriors, although they do manage to force through a wound on overwatch before they go. The Sanguinary Guard and scarabs trade blows ineffectually.